Why do we use video games?

If you’ve been following my work over the past year or so, you’ll have probably noticed that I’m a big fan of games, and that they have a special place in my heart.

But what does video game making actually entail?

To answer that, I decided to go back and read some of my own game writing.

I spent most of my first year writing for the indie game magazine GameInformer, but my time there was cut short by the birth of my daughter, and it was during my time away that I began my research into video games.

As it turns out, the idea of making video games was not that far-fetched.

The first game I ever wrote was in my teens, and while I enjoyed making video game-related projects, my first attempt was a simple one: a simple puzzle game called The Puzzle Boy.

I had a few ideas for the game, but nothing particularly original.

What I did do was use the term “video game” to describe something that was already in development: a puzzle game.

It’s important to remember that video games have existed for a long time.

They were created in the early days of computers, in the late 1800s when the idea for a word was just beginning to take shape, and they’ve existed ever since.

But the first game that I ever made was in 1987, when I was 17.

The name The Puzzle Boys was the first to really capture my interest.

When I wrote the game’s title, I knew I had something I wanted to create.

I knew that the game would be a very simple, simple, but clever puzzle game: a story of a boy trying to solve puzzles.

It would be about a simple boy who has no idea how to use a game, and who also doesn’t have a lot of friends.

The idea of a puzzle-adventure game that was about solving a series of simple puzzles had really caught my imagination.

I was also excited about the idea that this would be the first video game I would make.

After I wrote my first game in my late teens, I wrote it mostly to myself, but the ideas I had were shared with friends.

My friend Matt was also a big video game fan, so we had a lot in common.

I think Matt’s idea was that I should do something a little more complicated than just playing a game.

I would have to learn how to play a game like Sudoku, something that most people just play on their own, and learn how the game worked.

I wanted Matt to make a video game that he and I could play together.

Matt thought that I could probably do this, but that it would be kind of an exercise.

Eventually I got the idea to write a story for the video game.

Matt had written an excellent story in his youth called The Great Adventure, which was a game about exploring the world of a small town.

It was a wonderful game, which he and his friends enjoyed playing together.

I decided that I wanted a video adventure game that would be more like Sudki, but with a twist.

Instead of being a simple game, I wanted the game to be about more than just solving puzzles.

I needed to have the game explore different aspects of the human experience, and I wanted it to be a game that had the potential to be as complex as any of the other games in its genre.

So, in 1989, I started working on a game I wanted: The Puzzle Adventure.

It wasn’t until I had finished my first version that I realized I needed help from another developer, and so I hired Josh, a friend of mine who had done the original game and had written a great story for it.

Josh was also my editor at Polygon, and he was a big game-writing fan.

So, we talked about the game and what it could look like, and what we could do to make it a bit more interesting.

Josh and I started developing The Puzzle Adventures.

Josh said that he was going to go to college to study film, so he and my wife and I decided it would work out better to write The Puzzle and The Adventure together.

This would allow me to spend more time with my daughter and our son, who had just turned one year old.

And we would also be able to have Josh and my daughter spend more of their time together.

The next year, Josh and I wrote The Puzzle World.

Josh wanted to do a game with some of the themes we had been exploring in the story: exploration, adventure, and mystery.

The story in The Puzzle Worlds would focus on an underground world filled with magical creatures.

Josh said he wanted to make an interactive game, so I helped write a basic tutorial that would teach players how to make their own puzzles.

And then Josh and me decided that we needed to start working on the game.

Josh started working full-time on the games that he would work on,